Storm Grill
Storm Grill is a game made for the Brackeys Game Jam 2024.2 with the theme "Calm Before The Storm" within 5 days.
This is an incremental game where you play as a grill refusing to be doused by a storm. You fight against raindrops, gather coins and then spend them over a variety of power-ups in a skill tree to survive eventually survive until you can see the storm pass.
Note: I decreased the multiplier for power-up prices post-submission, as most if not all players had rightfully complained about those. While it may not seem game-breaking to everyone, I believe this change was necessary and hope moderators will be fine with a single variable being adjusted.
Features
- 26 Unique power-ups
- In-game story sequence & texts for guidance
- Difficulty, bloom & volume options
- Short runs with simple mechanics & long runs on late-game
- A carefully picked color-palette for your eyes
- More QoL features within the skill tree
- An ending
How To Play
Evaporate droplets by clicking over them. When you lose spend your earned coins on power-ups and modify different aspects of the game. Then evaporate even more droplets, spend even more coins, repeat until you survive the whole storm.
There is also a short story sequence and guide texts ingame to guide people who don't read this description.
Controls
- Left Click -> Interact with the GUI & destroy droplets
- Right Click -> Refund power-ups
- Escape / P -> Pause the game
- More with skills
Developers
SametHope - Developer
Fatih Anıl Yıldırım - Audio Artist
This game was inspired by a game called Nodebuster, you should definitely check it out if you enjoyed this jam game.
Published | 3 days ago |
Status | In development |
Platforms | Windows, HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | SametHope, fatihanily |
Made with | FL Studio, Unity |
Tags | 2D, Bullet Hell, Incremental, Indie, Minimalist, Point & Click, Roguelike, Roguelite, Simple, Unity |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Color-blind friendly, High-contrast |
Download
Install instructions
Extract the folder from the zip file and run Storm Grill.exe inside the games folder.
Comments
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I do like this game alot but the hard mode feels like a gimick and it just drags the game farther, but other then that this game is a nice game to play
Awesome!
Great loop, feel, pacing, upgrades etc. Really enjoyed this. Played it for way longer than I should have!
I've completed the game, and bought all upgrades, but i found a bug... If u buy items in easy mode (cheaper upgs), u can toggle it to hard mode, and then refound the upgrades for a higher value
Good find! I know about this problem and actually manually made it harder to execute by updating the prices only when skill tree is opened anew. I decided to leave it in because it was not worth the time it would require for me to fix it considering the jams duration. Only smallest percentage of the players would ever find out about it haha. Cheers.
Got it bro, well, maybe u could just make it reset when ppls select hard mode
so, this has the appeal of incremental games to me.
people like the experience automating the gameplay out of incremental games. instead of intending to remove the left-right swiping strategy (which is essentially an automation of gameplay), why not add upgrades that automate that strategy.
either, more levels of quantum so that you can sit your circle still, an auto-seeking circle, or an auto-swiping upgrade. or maybe some combinations
Solid recommendations!
endless left and right swiping on the touchpad xD
I certainly should have prioritized adding objects to avoid for preventing "the strat" and repetitiveness emerging from it but couldn't get it done it in time. I hope you enjoyed the game regardless!
Its short enough for it to be ok no carpal tunnel and I didn't download some mouse tool to automate it. It got the potential for an idle game anyway. The upgrades feel almost too powerful to get for money instead of having to pick and choose one strategy over the other. Its very neat design, how the droplets evaporate on first touch reminds me of bloons but the satisfaction of them "popping" turns into panic fast when they rain down.
Hello, nice game