Storm Grill is a game made for the Brackeys Game Jam 2024.2 with the theme "Calm Before The Storm" within 5 days.

This is a incremental game where you play as a grill refusing to be doused by a storm. You fight against raindrops, gather coins and then spend them over a variety of power-ups in a skill tree to eventually survive until you can see the storm pass.

Features

  • 28 Unique power-ups
  • In-game story sequence & texts for guidance
  • Difficulty, bloom & volume options  
  • Short runs with simple mechanics & long runs on late-game
  • A carefully picked color-palette for your eyes
  • More QoL features within the skill tree
  • An ending

How To Play

Evaporate droplets by clicking over them. When you lose spend your earned coins on power-ups and modify different aspects of the game. Then evaporate even more droplets, spend even more coins, repeat until you survive the whole storm.

There is also a short story sequence and guide texts ingame to guide people who don't read this description.

Controls

  • Left Click -> Interact with the GUI & destroy droplets
  • Right Click -> Refund power-ups
  • Escape / P -> Pause the game
  • More with skills

Developers

SametHope - Developer 
Fatih Anıl Yıldırım - Audio Artist 

This game was inspired by a game called Nodebuster, you should definitely check it out if you enjoyed this jam game.

Updated 9 days ago
StatusReleased
PlatformsHTML5, Windows, Linux
Rating
Rated 4.6 out of 5 stars
(18 total ratings)
AuthorsSametHope, fatihanily
Made withFL Studio, Unity
Tags2D, Incremental, Indie, Minimalist, Point & Click, Roguelike, Roguelite, Simple, Unity, upgrades
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityColor-blind friendly, High-contrast

Download

Download
Storm Grill v0.8.3r x64.zip 36 MB
Download
Storm Grill v0.8.3r x86_64.zip 34 MB
Download
Storm Grill v0.7.4r x64.zip (Jam Version) 36 MB

Install instructions

Extract the folder from the zip file and run Storm Grill.exe inside the games folder.

Development log

Comments

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(+1)

Incredible game, very fun, very well designed, great work 👍

(+4)

i find that the easiest strat is to turn up the regen stat to max and the money per hurt to ma

(+1)

Good fun very addictive

(+2)

Lost on "Congratulations"

(1 edit) (+3)

The diffrence between the 8th and 9nth purple drop upgrade is huge, you can just swipe your mouse to get all of the drops, I went from insane to 0.0 with that one


Edit: I beat the game next round

(+2)

Awesome game, tons of fun. Took me a couple of lives to realize the purple ones hurt me lol, I was just smashing everything

(+1)

game would be great on mobile

(+1)

loved it, kinda reminds me of geometry dash with the color scheme.  would love a more idle version where colleting droplets is the theme :)

(1 edit) (+1)

Quick jam game, didn't spend much time... 






Just something around 3 hours. ;-)

(+1)

I maxxed out all of the upgrades just to say I did. So. Not bad lol

(1 edit) (+1)

There comes a point in the game where you make more coins just sitting and taking damage than actively playing, with all the upgrades I make about 15000 actively playing, and just clicking continue and waiting made me about 28000, some upgrades that make it more profitable to actively play would be nice, also an endless mode would be nice too.

(+1)

Being a grill has never been more epic!

I have been playing this game on mobile, and I noticed that there was no way to purchase upgrades. It would be nice if there was a purchasebutton after selecting an upgrade so mobile players could use them also. And another thing; from reading others comments, a few ideas to make a better harder version. Having something like a water cluster where when it is destroyed, it makes smaller droplets; a possible 'gust of wind' where the grill loses its auto abilities for a few seconds, maybe a thunderbolt which makes drops more relisilient and needs more hits to be destroyed.

I have too many ideas, so if you ever want to read a page of possibly bad ideas, I'm your guy.

(2 edits) (+1)

what do evil drops do?

just noticed evil droplets (red ones) harm you when you evaporate them. stupid me didn't question it when started and even thought it healed me. XD

also i think you should nerf slowdown upgrade

Released a small patch that nerfes the slowdown upgrade and makes the evil droplets purple instead of red to signify they are bad / out of place :)

On the other hand, keeping red droplets and having them heal could be pretty nice.

Thank you!

Show post...

Game Tester  - NasaraDraugr

Game - Storm Grill

Maker - SametHope


Playability - S+

Balancing - S

Idea - S+

Graphics - A+

Personizability - S

Game Length - A

Game Aspects - S+

Repetition - A+

Skill - S+

Unique points - S+


Overall rating - 94.7 - S

This Game Is Worth : $26.2-$39.1

This Game Could Be Worth : $55.6-$83.2


Comment:

Great game! The only problem is that it is too short and repetitive. In the late stages all you need to do is swipe back and forth. 


Advice:

Add more upgrades and make the game longer

Add more game modes and difficulties

Make the game more challenging


Signature: NasaraDraugr

(+1)

one of the best incremental games ive seen on here in a while, very impressed. My only real issue with the game is I wish it was longer, hope it keeps getting updated

(+1)

It was a very fun incremental game with beautiful contrasts of red and blue!
The upgrades were moderately quick to enhance and I was able to run through to the end, meow~!

(+1)

I like this game alot. I would genuinely spend money on this game. I have yet to reach the ending as I'm writing this review but just a suggestion what if you added something like a upgrade that adds a chance for a different coloured droplet the gives a secondary currency that you could buy better upgrades with like a pink droplet that gives gems or something like that.

(+1)

Haha great minds think alike, I may have something in the works exactly for your liking, sometime in future...  :)

(+1)

I do like this game alot but the hard mode feels like a gimick and it just drags the game farther, but other then that this game is a nice game to play 

(+1)

Your observation is on point, difficulty unfortunately was an after-thought since this was a jam game. Glad you liked the game regardless.

(+2)

Awesome!
Great loop, feel, pacing, upgrades etc. Really enjoyed this. Played it for way longer than I should have!

(+1)

I've completed the game, and bought all upgrades, but i found a bug... If u buy items in easy mode (cheaper upgs), u can toggle it to hard mode, and then refound the upgrades for a higher value

Good find! I know about this problem and actually manually made it harder to execute by updating the prices only when skill tree is opened anew. I decided to leave it in because it was not worth the time it would require for me to fix it considering the jams duration. Only smallest percentage of the players would ever find out about it haha. Cheers.

(+1)

Got it bro, well, maybe u could just make it reset when ppls select hard mode

(+2)

so, this has the appeal of incremental games to me.

people like the experience automating the gameplay out of incremental games. instead of intending to remove the left-right swiping strategy (which is essentially an automation of gameplay), why not add upgrades that automate that strategy.

either, more levels of quantum so that you can sit your circle still, an auto-seeking circle, or an auto-swiping upgrade. or maybe some combinations

Solid recommendations!

(+1)

endless left and right swiping on the touchpad xD

(+1)

I certainly should have prioritized adding objects to avoid for preventing "the strat" and repetitiveness emerging from it but couldn't get it done it in time. I hope you enjoyed the game regardless!

(+1)

Its short enough for it to be ok no carpal tunnel and I didn't download some mouse tool to automate it. It got the potential for an idle game anyway. The upgrades feel almost too powerful to get for money instead of having to pick and choose one strategy over the other. Its very neat design, how the droplets evaporate on first touch reminds me of bloons but the satisfaction of them "popping" turns into panic fast when they rain down.

(1 edit) (+1)

Hello, nice game