Update v0.8.0rc & v0.8.2rc
Storm Grill » Devlog
As the jam’s voting process is still ongoing, I can't update the game yet. However, this doesn’t stop me from sharing some changes and additions I’ve made for a future post-jam update.
Storm Grill v0.8.0rc Changelog
- Added red droplets that deal damage based on max health when destroyed intentionally. These are slightly rarer than golden droplets and are not associated with any upgrades.
- Added feedback for damaging droplets (best addition ever).
- Added shake effect for required upgrades when hovered over a locked upgrade.
- Added information about droplets getting stronger in the "tutorial."
- Added visual feedback on GUI for evaporating golden and red droplets.
- Made red droplets more durable and golden droplets more fragile.
- Made droplet destroy sounds play only when a droplet is destroyed, instead of when damaged.
- Changed "YOU FAILED" on the death screen to "YOU LOST" to make it less hurtful.
- Made golden and evil droplets more common in the early seconds of the first runs.
- Made early runs slightly easier.
- Made Time Travel Way and Time Glitch upgrades cheaper.
- Fixed a glitch where pausing or dying would cause the attack sound to bug out in specific cases.
- Fixed a glitch where toggling the pause screen repeatedly could cause it to glitch.
- Fixed a bug where hits between previous and current locations would not register if movement was too fast.
- Fixed the "Congratulations" text not finishing typing at the end.
Storm Grill v0.8.2rc Changelog
- Added an upgrade to decrease the red droplet spawn chance.
- Added a Golden Heatwave upgrade, giving a chance for golden heatwaves, where you receive significantly more coins per evaporated droplet.
- Added information to most offensive upgrades clarifying that they do not interact with red droplets.
- Added a few extra seconds at the end of the game.
- Made damage upgrades cheaper.
- Made passive income upgrades cheaper.
- Improved droplet evaporation particles to better respond to droplet scale.
- Increased personal droplet evaporation area intensity with damage upgrades.
- Made balls not interact with red droplets.
- Added a universal damage flashing effect for all droplets that reduces the risk of causing epilepsy.
- Made red droplets unaffected by freeze effects.
- Made red droplets get repelled by the pull upgrade.
- Fixed balls not triggering sounds.
- Fixed the evaporation area not repositioning when not activated.
- Fixed a glitch where buying and refunding too quickly would glitch upgrade colors.
- Fixed an issue preventing downgrades due to dependent upgrades when they should be allowed.
- Repositioned most upgrades based on "categories" or "effects."
Get Storm Grill
Storm Grill
Evaporate droplets, purchase power-ups, evaporate more droplets!
Status | Released |
Authors | SametHope, fatihanily |
Tags | 2D, Incremental, Indie, Minimalist, Point & Click, Roguelike, Roguelite, Simple, Unity, upgrades |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- Update v0.8.3rc35 days ago
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