Minor Fixes and The Leaderboard is now available on the Githhub as a module
Forenote: The images that are attached are from the sample 'game' for the leaderboard. And yes the UI of the sample game might have turn out to be better than the UI of actual game. See the sample game here: https://samethope.itch.io/rllgs-sample
In this update I probably learned what 'Minor Fixes/Changes' mean.
They mean minor changes for users, not for the developers. The update was not minor from my aspect (at least the parts that are irrelevant to to modularisation of the leaderboard, that was fun and rather easy).
The main focus of this update was to modularise the leaderboard code I used in my project and share it for anyone to use.
So here it is: https://github.com/SametHope/Rapid-LootLocker-Guest-Setup
Literally the same module, excluding some of the game spesific implementation of course, such as multiple boards for difficulties.
So I did move all the LootLocker code from the last version of the game (v0.980) to a new fresh project. Then refactored and modified and modularised it. Then I deleted all the LootLocker code from v0.980 and just imported my module and implemented it. Cool. But nothing cool for regular people that are not here for the tool/module I presume.
Other than that, I changed most of my projects structure and namespaces and asmdefs and some of the logging system, that was the painful 'minor change' part. Because I broke many things on the proccess, and fixed them.
So what features did I change since last update? (Dejavu)
Added
- Audio toggle option to the pause menu
Get Simply Dodge
Simply Dodge
A fun, simple and quick casual game with an online leaderboard. Gradually gets harder. Simply Dodge.
Status | In development |
Author | SametHope |
Genre | Racing |
Tags | 3D, Abstract, Casual, Fast-Paced, Minimalist, Non violent, Simple, Singleplayer, Unity |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Second Update, First Devlog, LeaderboardNov 12, 2022
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