Whoops! So thats why I thought my first submission failed, it was because I submitted the wrong game first, this answers why this game was suddenly getting unusal attraction lol
Thank you so much for notifying me, I'll quickly remove this game from submission :)
good premise, but a lot of levels have a lot of "combine two things into a new thing, combine two new things into a newer thing". in some levels i get its necessary to make the answer less obvious, but it would do a lot of good to avoid adding more of it unnecessarily since it feels grindy and that takes away from the puzzle aspect. other than that, i feel this has a lot of potential to be a really good puzzle game :3
No worries, the last the levels that have '<?>' as their images are not complete, they are there to complete the level selection grid. So if you have completed the first 9 levels then you completed all the available levels :)
Interesting game you got here. This game feels inspired by stacklands but focuses more on the puzzle side of things. Being a very simple idea, i feel the game has some potential to it. Maybe even a good way to tell stories ?
I also like the fact there is a bad state to stop the player from just "brute forcing" , which is what I did cause I'm not smart lol.
Wow, yes actually the game was inspired by Stacklands and it originally was more of a story telling puzzle with a single level. The games main promise used to be "I hope fish won't cause nuclear destruction in this card based puzzle game".
But designing, coding, drawing, writing a story and playtesting etc all by myself, I decided this would be too complicated for me only, so I ditched the most of it and came up with this.
Lol, I am glad 'bad state' is of use. Thank you a lot for your feedback :)
I agree that some levels are not-so-logical and some logical things that should happen, are not happening. If I update the game in the future, I will provide more tips via "tooltips" and make the level design overall better. Thank you for your feedback.
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pretty cool but it gets tiring quickly
Cool game. it also feels like you reused an older project of yours for the brackeys game jam
My apologies. mate, you submitted the wrong game!
Whoops! So thats why I thought my first submission failed, it was because I submitted the wrong game first, this answers why this game was suddenly getting unusal attraction lol
Thank you so much for notifying me, I'll quickly remove this game from submission :)
good premise, but a lot of levels have a lot of "combine two things into a new thing, combine two new things into a newer thing". in some levels i get its necessary to make the answer less obvious, but it would do a lot of good to avoid adding more of it unnecessarily since it feels grindy and that takes away from the puzzle aspect. other than that, i feel this has a lot of potential to be a really good puzzle game :3
last 3 level dont unlock
No worries, the last the levels that have '<?>' as their images are not complete, they are there to complete the level selection grid. So if you have completed the first 9 levels then you completed all the available levels :)
Ok, thanks! :)
Assuming the Ninth level hasn't been completed yet.
I tried to make last level(s) quite obscure so no one could reach the level limit. So in fact you can beat the 9. level but it is just unlikely.
Also congraculations on making there, if you have any feedback I am eager to hear :)
Interesting game.!
Thank you :)
Interesting game you got here. This game feels inspired by stacklands but focuses more on the puzzle side of things. Being a very simple idea, i feel the game has some potential to it. Maybe even a good way to tell stories ?
I also like the fact there is a bad state to stop the player from just "brute forcing" , which is what I did cause I'm not smart lol.
Wow, yes actually the game was inspired by Stacklands and it originally was more of a story telling puzzle with a single level. The games main promise used to be "I hope fish won't cause nuclear destruction in this card based puzzle game".
But designing, coding, drawing, writing a story and playtesting etc all by myself, I decided this would be too complicated for me only, so I ditched the most of it and came up with this.
Lol, I am glad 'bad state' is of use. Thank you a lot for your feedback :)
Some where a bit harder to notice, like I thought of a way to do something, and it made sense to me, but the actual way was different.
I agree that some levels are not-so-logical and some logical things that should happen, are not happening.
If I update the game in the future, I will provide more tips via "tooltips" and make the level design overall better. Thank you for your feedback.