Card Explorer is a card based puzzle game where in each level you must combine your cards to complete the given task. Have fun.

I may or may not update this project in the future.
 If you enjoyed the game and have spesific feedback such as feature ideas, glitches you observed etc, please inform me via either the comments or from my discord server, or still you can join just to chat too.

How To Play

Use your mouse to grab, move and drop the cards. Drop the cards on eachother to combine them. Not all cards combine.

PlatformsWindows, macOS, Linux, HTML5
Rated 3.6 out of 5 stars
(5 total ratings)
AuthorSamet Hope
GenrePuzzle, Card Game
Made withUnity
Tags2D, Casual, Crafting, Indie, Mouse only, Simple, Singleplayer, Unity
Average sessionA few minutes
AccessibilityColor-blind friendly, High-contrast


Card Explorer v1_41 36 MB

Development log


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Assuming the Ninth level hasn't been completed yet.

I tried to make last level(s) quite obscure so no one could reach the level limit. So in fact you can beat the 9. level but it is just unlikely.

Also congraculations on making there, if you have any feedback I am eager to hear :)


Interesting game.!

Thank you :)


Interesting game you got here. This game feels inspired by stacklands but focuses more on the puzzle side of things. Being a very simple idea, i feel the game has some potential to it. Maybe even a good way to tell stories ?

I also like the fact there is a bad state to stop the player from just "brute forcing" , which is what I did cause I'm not smart lol.

Wow, yes actually the game was inspired by Stacklands and it originally was more of a story telling puzzle with a single level. The games main promise used to be "I hope fish won't cause nuclear destruction in this card based puzzle game". 

But designing, coding, drawing, writing a story and playtesting etc all by myself, I decided this would be too complicated for me only, so I ditched the most of it and came up with this.

Lol, I am glad 'bad state' is of use. Thank you a lot for your feedback :)


Some where a bit harder to notice, like I thought of a way to do something, and it made sense to me, but the actual way was different.


I agree that some levels are not-so-logical and some logical things that should happen, are not happening.
 If I update the game in the future, I will provide more tips via "tooltips" and make the level design overall better. Thank you for your feedback.